OpenGL - Bullseye Project

During our 3D gamification course we learnt how to create basic objects and games using OpenGL, some linear algebra, and some C/C++. This project in particular used some simple objects, but required AABB (Axis-Aligned Bounding Box) collision to know where the projectile landed on the board. Depending on where it landed it would calculate the score and add to the total. A pretty simple project, but quite a bit of work (collision took a while to get right). The project is public on my GitHub for anyone interested in checking out the code.

Game Window Instructions for controls
An image of the game as well as the controls listed.