OpenGL - Bullseye Project
During our 3D gamification course we learnt how to create basic objects and games using OpenGL, some linear algebra, and some C/C++. This project in particular used some simple objects, but required AABB (Axis-Aligned Bounding Box) collision to know where the projectile landed on the board. Depending on where it landed it would calculate the score and add to the total. A pretty simple project, but quite a bit of work (collision took a while to get right). The project is public on my GitHub for anyone interested in checking out the code.